/* ** audio-binding.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "audio.h" #include "sharedstate.h" #include "binding-util.h" #include "exception.h" #define DEF_PLAY_STOP(entity) \ RB_METHOD(audio_##entity##Play) \ { \ RB_UNUSED_PARAM; \ const char *filename; \ int volume = 100; \ int pitch = 100; \ rb_get_args(argc, argv, "z|ii", &filename, &volume, &pitch, RB_ARG_END); \ GUARD_EXC( shState->audio().entity##Play(filename, volume, pitch); ) \ return Qnil; \ } \ RB_METHOD(audio_##entity##Stop) \ { \ RB_UNUSED_PARAM; \ shState->audio().entity##Stop(); \ return Qnil; \ } #define DEF_FADE(entity) \ RB_METHOD(audio_##entity##Fade) \ { \ RB_UNUSED_PARAM; \ int time; \ rb_get_args(argc, argv, "i", &time, RB_ARG_END); \ shState->audio().entity##Fade(time); \ return Qnil; \ } #define DEF_PLAY_STOP_FADE(entity) \ DEF_PLAY_STOP(entity) \ DEF_FADE(entity) DEF_PLAY_STOP_FADE( bgm ) DEF_PLAY_STOP_FADE( bgs ) DEF_PLAY_STOP_FADE( me ) DEF_PLAY_STOP( se ) #define BIND_PLAY_STOP(entity) \ _rb_define_module_function(module, #entity "_play", audio_##entity##Play); \ _rb_define_module_function(module, #entity "_stop", audio_##entity##Stop); #define BIND_FADE(entity) \ _rb_define_module_function(module, #entity "_fade", audio_##entity##Fade); #define BIND_PLAY_STOP_FADE(entity) \ BIND_PLAY_STOP(entity) \ BIND_FADE(entity) void audioBindingInit() { VALUE module = rb_define_module("Audio"); BIND_PLAY_STOP_FADE( bgm ) BIND_PLAY_STOP_FADE( bgs ) BIND_PLAY_STOP_FADE( me ) BIND_PLAY_STOP( se ) }