/* ** sprite-binding.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "sprite.h" #include "disposable-binding.h" #include "flashable-binding.h" #include "sceneelement-binding.h" #include "viewportelement-binding.h" #include "binding-util.h" #include "binding-types.h" DEF_TYPE(Sprite); RB_METHOD(spriteInitialize) { Sprite *s = viewportElementInitialize(argc, argv, self); setPrivateData(self, s); /* Wrap property objects */ s->setSrcRect(new Rect); s->setColor(new Color); s->setTone(new Tone); wrapNilProperty(self, "bitmap"); wrapProperty(self, s->getSrcRect(), "src_rect", RectType); wrapProperty(self, s->getColor(), "color", ColorType); wrapProperty(self, s->getTone(), "tone", ToneType); return self; } #define DISP_CLASS_NAME "sprite" DEF_PROP_OBJ_NIL(Sprite, Bitmap, Bitmap, "bitmap") DEF_PROP_OBJ(Sprite, Rect, SrcRect, "src_rect") DEF_PROP_OBJ(Sprite, Color, Color, "color") DEF_PROP_OBJ(Sprite, Tone, Tone, "tone") DEF_PROP_I(Sprite, X) DEF_PROP_I(Sprite, Y) DEF_PROP_I(Sprite, OX) DEF_PROP_I(Sprite, OY) DEF_PROP_I(Sprite, BushDepth) DEF_PROP_I(Sprite, Opacity) DEF_PROP_I(Sprite, BlendType) DEF_PROP_F(Sprite, ZoomX) DEF_PROP_F(Sprite, ZoomY) DEF_PROP_F(Sprite, Angle) DEF_PROP_B(Sprite, Mirror) void spriteBindingInit() { INIT_TYPE(Sprite); VALUE klass = rb_define_class("Sprite", rb_cObject); rb_define_alloc_func(klass, classAllocate<&SpriteType>); disposableBindingInit (klass); flashableBindingInit (klass); viewportElementBindingInit(klass); _rb_define_method(klass, "initialize", spriteInitialize); INIT_PROP_BIND( Sprite, Bitmap, "bitmap" ); INIT_PROP_BIND( Sprite, SrcRect, "src_rect" ); INIT_PROP_BIND( Sprite, X, "x" ); INIT_PROP_BIND( Sprite, Y, "y" ); INIT_PROP_BIND( Sprite, OX, "ox" ); INIT_PROP_BIND( Sprite, OY, "oy" ); INIT_PROP_BIND( Sprite, ZoomX, "zoom_x" ); INIT_PROP_BIND( Sprite, ZoomY, "zoom_y" ); INIT_PROP_BIND( Sprite, Angle, "angle" ); INIT_PROP_BIND( Sprite, Mirror, "mirror" ); INIT_PROP_BIND( Sprite, BushDepth, "bush_depth" ); INIT_PROP_BIND( Sprite, Opacity, "opacity" ); INIT_PROP_BIND( Sprite, BlendType, "blend_type" ); INIT_PROP_BIND( Sprite, Color, "color" ); INIT_PROP_BIND( Sprite, Tone, "tone" ); }