/* ** etc.h ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #ifndef ETC_H #define ETC_H #include "sigc++/signal.h" #include "serializable.h" #include "etc-internal.h" struct SDL_Color; enum BlendType { BlendNone = -1, /* Only internal use */ BlendNormal = 0, BlendAddition = 1, BlendSubstraction = 2 }; struct Color : public Serializable { Color() : red(0), green(0), blue(0), alpha(0) {} Color(double red, double green, double blue, double alpha = 255); Color(const Vec4 &norm); Color(const Color &o); virtual ~Color() {} bool operator==(const Color &o) const; void updateInternal(); void updateExternal(); void set(double red, double green, double blue, double alpha); void setRed(double value); void setGreen(double value); void setBlue(double value); void setAlpha(double value); double getRed() const { return red; } double getGreen() const { return green; } double getBlue() const { return blue; } double getAlpha() const { return alpha; } bool hasEffect() { return (alpha != 0); } void toSDLColor(SDL_Color &c) const; /* Serializable */ int serialSize() const; void serialize(char *buffer) const; static Color *deserialize(const char *data, int len); /* Range (0.0 ~ 255.0) */ double red; double green; double blue; double alpha; /* Normalized (0.0 ~ 1.0) */ Vec4 norm; }; struct Tone : public Serializable { Tone() : red(0), green(0), blue(0), gray(0) {} Tone(double red, double green, double blue, double gray = 0); Tone(const Tone &o); virtual ~Tone() {} bool operator==(const Tone &o) const; void updateInternal(); void set(double red, double green, double blue, double gray); void setRed(double value); void setGreen(double value); void setBlue(double value); void setGray(double value); double getRed() const { return red; } double getGreen() const { return green; } double getBlue() const { return blue; } double getGray() const { return gray; } bool hasEffect() { return ((int)red != 0 || (int)green != 0 || (int)blue != 0 || (int)gray != 0); } /* Serializable */ int serialSize() const; void serialize(char *buffer) const; static Tone *deserialize(const char *data, int len); /* Range (-255.0 ~ 255.0) */ double red; double green; double blue; /* Range (0.0 ~ 255.0) */ double gray; /* Normalized (-1.0 ~ 1.0) */ Vec4 norm; }; struct Rect : public Serializable { Rect() : x(0), y(0), width(0), height(0) {} virtual ~Rect() {} Rect(int x, int y, int width, int height); Rect(const Rect &o); Rect(const IntRect &r); bool operator==(const Rect &o) const; void operator=(const IntRect &rect); void set(int x, int y, int w, int h); FloatRect toFloatRect() const { return FloatRect(x, y, width, height); } IntRect toIntRect() { return IntRect(x, y, width, height); } void empty(); bool isEmpty() const; void setX(int value); void setY(int value); void setWidth(int value); void setHeight(int value); int getX() const { return x; } int getY() const { return y; } int getWidth() const { return width; } int getHeight() const { return height; } int serialSize() const; void serialize(char *buffer) const; static Rect *deserialize(const char *data, int len); int x; int y; int width; int height; sigc::signal valueChanged; }; /* For internal use. * All drawable classes have properties of one or more of the above * types, which in an interpreted environment act as independent * objects, and rely on the GC to clean them up. When a drawable * class is constructed, these properties must have default objects * that are constructed with the class. C++ however has no GC, so * there is no way to clean them up when used directly with it. * Therefore the default objects are first created embedded in the * drawable class (so they get destroyed automatically from within * C++ if no pointers were changed), and the binding then takes * care of properly allocating new, independent objects and replacing * the defaults. Thus both C++ and the interpreted API can be used * without memory leakage. * This can be removed at a later point when no testing directly * from C++ is needed anymore. */ struct EtcTemps { Color color; Tone tone; Rect rect; }; #endif // ETC_H