/* ** gl-fun.h ** ** This file is part of mkxp. ** ** Copyright (C) 2014 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #ifndef GLFUN_H #define GLFUN_H #include /* Etc */ typedef GLenum (APIENTRYP PFNGLGETERRORPROC) (void); typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); typedef void (APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); /* Texture */ typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); /* Debug callback */ typedef void (APIENTRY * GLDEBUGPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam); #define GL_20_FUN \ /* Etc */ \ GL_FUN(GetError, PFNGLGETERRORPROC) \ GL_FUN(ClearColor, PFNGLCLEARCOLORPROC) \ GL_FUN(Clear, PFNGLCLEARPROC) \ GL_FUN(GetString, PFNGLGETSTRINGPROC) \ GL_FUN(GetIntegerv, PFNGLGETINTEGERVPROC) \ GL_FUN(PixelStorei, PFNGLPIXELSTOREIPROC) \ GL_FUN(ReadPixels, PFNGLREADPIXELSPROC) \ GL_FUN(Enable, PFNGLENABLEPROC) \ GL_FUN(Disable, PFNGLDISABLEPROC) \ GL_FUN(Scissor, PFNGLSCISSORPROC) \ GL_FUN(Viewport, PFNGLVIEWPORTPROC) \ GL_FUN(BlendFunc, PFNGLBLENDFUNCPROC) \ GL_FUN(BlendFuncSeparate, PFNGLBLENDFUNCSEPARATEPROC) \ GL_FUN(BlendEquation, PFNGLBLENDEQUATIONPROC) \ GL_FUN(DrawElements, PFNGLDRAWELEMENTSPROC) \ /* Texture */ \ GL_FUN(GenTextures, PFNGLGENTEXTURESPROC) \ GL_FUN(DeleteTextures, PFNGLDELETETEXTURESPROC) \ GL_FUN(BindTexture, PFNGLBINDTEXTUREPROC) \ GL_FUN(TexImage2D, PFNGLTEXIMAGE2DPROC) \ GL_FUN(TexSubImage2D, PFNGLTEXSUBIMAGE2DPROC) \ GL_FUN(TexParameteri, PFNGLTEXPARAMETERIPROC) \ GL_FUN(ActiveTexture, PFNGLACTIVETEXTUREPROC) \ /* Buffer objcet */ \ GL_FUN(GenBuffers, PFNGLGENBUFFERSPROC) \ GL_FUN(DeleteBuffers, PFNGLDELETEBUFFERSPROC) \ GL_FUN(BindBuffer, PFNGLBINDBUFFERPROC) \ GL_FUN(BufferData, PFNGLBUFFERDATAPROC) \ GL_FUN(BufferSubData, PFNGLBUFFERSUBDATAPROC) \ /* Shader */ \ GL_FUN(CreateShader, PFNGLCREATESHADERPROC) \ GL_FUN(DeleteShader, PFNGLDELETESHADERPROC) \ GL_FUN(ShaderSource, PFNGLSHADERSOURCEPROC) \ GL_FUN(CompileShader, PFNGLCOMPILESHADERPROC) \ GL_FUN(AttachShader, PFNGLATTACHSHADERPROC) \ GL_FUN(GetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC) \ GL_FUN(GetShaderiv, PFNGLGETSHADERIVPROC) \ GL_FUN(GetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC) \ /* Program */ \ GL_FUN(CreateProgram, PFNGLCREATEPROGRAMPROC) \ GL_FUN(DeleteProgram, PFNGLDELETEPROGRAMPROC) \ GL_FUN(UseProgram, PFNGLUSEPROGRAMPROC) \ GL_FUN(LinkProgram, PFNGLLINKPROGRAMPROC) \ GL_FUN(GetProgramiv, PFNGLGETPROGRAMIVPROC) \ GL_FUN(GetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC) \ /* Uniform */ \ GL_FUN(GetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC) \ GL_FUN(Uniform1f, PFNGLUNIFORM1FPROC) \ GL_FUN(Uniform2f, PFNGLUNIFORM2FPROC) \ GL_FUN(Uniform4f, PFNGLUNIFORM4FPROC) \ GL_FUN(Uniform1i, PFNGLUNIFORM1IPROC) \ GL_FUN(UniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC) \ /* Vertex attribute */ \ GL_FUN(BindAttribLocation, PFNGLBINDATTRIBLOCATIONPROC) \ GL_FUN(EnableVertexAttribArray, PFNGLENABLEVERTEXATTRIBARRAYPROC) \ GL_FUN(VertexAttribPointer, PFNGLVERTEXATTRIBPOINTERPROC) #define GL_FBO_FUN \ /* Framebuffer object */ \ GL_FUN(GenFramebuffers, PFNGLGENFRAMEBUFFERSPROC) \ GL_FUN(DeleteFramebuffers, PFNGLDELETEFRAMEBUFFERSPROC) \ GL_FUN(BindFramebuffer, PFNGLBINDFRAMEBUFFERPROC) \ GL_FUN(FramebufferTexture2D, PFNGLFRAMEBUFFERTEXTURE2DPROC) \ GL_FUN(FramebufferRenderbuffer, PFNGLFRAMEBUFFERRENDERBUFFERPROC) \ GL_FUN(BlitFramebuffer, PFNGLBLITFRAMEBUFFERPROC) \ /* Renderbuffer object */ \ GL_FUN(GenRenderbuffers, PFNGLGENRENDERBUFFERSPROC) \ GL_FUN(DeleteRenderbuffers, PFNGLDELETERENDERBUFFERSPROC) \ GL_FUN(BindRenderbuffer, PFNGLBINDRENDERBUFFERPROC) \ GL_FUN(RenderbufferStorage, PFNGLRENDERBUFFERSTORAGEPROC) #define GL_VAO_FUN \ /* Vertex array object */ \ GL_FUN(GenVertexArrays, PFNGLGENVERTEXARRAYSPROC) \ GL_FUN(DeleteVertexArrays, PFNGLDELETEVERTEXARRAYSPROC) \ GL_FUN(BindVertexArray, PFNGLBINDVERTEXARRAYPROC) #define GL_DEBUG_KHR_FUN \ GL_FUN(DebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC) struct GLFunctions { #define GL_FUN(name, type) type name; GL_20_FUN GL_FBO_FUN GL_VAO_FUN GL_DEBUG_KHR_FUN #undef GL_FUN }; extern GLFunctions gl; void initGLFunctions(); #endif // GLFUN_H