/* ** gl-meta.cpp ** ** This file is part of mkxp. ** ** Copyright (C) 2014 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #include "gl-meta.h" #include "gl-fun.h" namespace GLMeta { void subRectImageUpload(GLint srcW, GLint srcX, GLint srcY, GLint dstX, GLint dstY, GLsizei dstW, GLsizei dstH, SDL_Surface *src, GLenum format) { if (gl.unpack_subimage) { PixelStore::setupSubImage(srcW, srcX, srcY); TEX::uploadSubImage(dstX, dstY, dstW, dstH, src->pixels, format); } else { SDL_PixelFormat *form = src->format; SDL_Surface *tmp = SDL_CreateRGBSurface(0, dstW, dstH, form->BitsPerPixel, form->Rmask, form->Gmask, form->Bmask, form->Amask); SDL_Rect srcRect = { srcX, srcY, dstW, dstH }; SDL_BlitSurface(src, &srcRect, tmp, 0); TEX::uploadSubImage(dstX, dstY, dstW, dstH, tmp->pixels, format); SDL_FreeSurface(tmp); } } void subRectImageFinish() { if (gl.unpack_subimage) PixelStore::reset(); } #define HAVE_NATIVE_VAO gl.GenVertexArrays static void vaoBindRes(VAO &vao) { VBO::bind(vao.vbo); IBO::bind(vao.ibo); for (size_t i = 0; i < vao.attrCount; ++i) { const VertexAttribute &va = vao.attr[i]; gl.EnableVertexAttribArray(va.index); gl.VertexAttribPointer(va.index, va.size, va.type, GL_FALSE, vao.vertSize, va.offset); } } void vaoInit(VAO &vao, bool keepBound) { if (HAVE_NATIVE_VAO) { vao.vao = ::VAO::gen(); ::VAO::bind(vao.vao); vaoBindRes(vao); if (!keepBound) ::VAO::unbind(); } else { if (keepBound) { VBO::bind(vao.vbo); IBO::bind(vao.ibo); } } } void vaoFini(VAO &vao) { if (HAVE_NATIVE_VAO) ::VAO::del(vao.vao); } void vaoBind(VAO &vao) { if (HAVE_NATIVE_VAO) ::VAO::bind(vao.vao); else vaoBindRes(vao); } void vaoUnbind(VAO &vao) { if (HAVE_NATIVE_VAO) { ::VAO::unbind(); } else { for (size_t i = 0; i < vao.attrCount; ++i) gl.DisableVertexAttribArray(vao.attr[i].index); VBO::unbind(); IBO::unbind(); } } }