/* ** bitmap.h ** ** This file is part of mkxp. ** ** Copyright (C) 2013 Jonas Kulla ** ** mkxp is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 2 of the License, or ** (at your option) any later version. ** ** mkxp is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with mkxp. If not, see . */ #ifndef BITMAP_H #define BITMAP_H #include "disposable.h" #include "etc-internal.h" #include "etc.h" #include "sigc++/signal.h" class Font; class ShaderBase; struct TEXFBO; struct SDL_Surface; struct BitmapPrivate; // FIXME make this class use proper RGSS classes again class Bitmap : public Disposable { public: Bitmap(const char *filename); Bitmap(int width, int height); /* Clone constructor */ Bitmap(const Bitmap &other); ~Bitmap(); int width() const; int height() const; IntRect rect() const; void blt(int x, int y, const Bitmap &source, const IntRect &rect, int opacity = 255); void stretchBlt(const IntRect &destRect, const Bitmap &source, const IntRect &sourceRect, int opacity = 255); void fillRect(int x, int y, int width, int height, const Vec4 &color); void fillRect(const IntRect &rect, const Vec4 &color); /* RGSS2 */ void gradientFillRect(int x, int y, int width, int height, const Vec4 &color1, const Vec4 &color2, bool vertical = false); void gradientFillRect(const IntRect &rect, const Vec4 &color1, const Vec4 &color2, bool vertical = false); void clearRect(int x, int y, int width, int height); void clearRect(const IntRect &rect); void blur(); void radialBlur(int angle, int divisions); /* ----- */ void clear(); Vec4 getPixel(int x, int y) const; void setPixel(int x, int y, const Vec4 &color); void hueChange(int hue); enum TextAlign { Left = 0, Center = 1, Right = 2 }; void drawText(int x, int y, int width, int height, const char *str, int align = Left); void drawText(const IntRect &rect, const char *str, int align = Left); IntRect textSize(const char *str); DECL_ATTR(Font, Font*) /* */ void flush() const; TEXFBO &getGLTypes(); SDL_Surface *megaSurface() const; void ensureNonMega() const; /* Binds the backing texture and sets the correct * texture size uniform in shader */ void bindTex(ShaderBase &shader); sigc::signal modified; private: void releaseResources(); BitmapPrivate *p; }; #endif // BITMAP_H