# mkxp mkxp is a project that seeks to provide a fully open source implementation of the Ruby Game Scripting System (RGSS) interface used in the popular game creation software "RPG Maker XP" (trademark by Enterbrain, Inc.), with focus on Linux. The goal is to be able to run games created with the above software natively without changing a single file. Experimental support for RPG Maker VX / VX Ace games is present. It is licensed under the GNU General Public License v2+. ## RGSS2 / RGSS3 Support for these RGSS versions is experimental. A lot is implemented (to the point that you can play the VX Ace sample game, with caveats), but not everything is in place yet. Note that there is no cmake support for building these at the moment. Missing RGSS2 functionality: * Text shadow Missing RGSS3 functionality: * Text outline * Movie playback * F12 reset * Audio fade-in Some other things might be implemented, but simply not bound yet. RGSS2 might work a little bit less than 3 because I don't have a VX license and as such am unable to experiment thoroughly on it. ## Bindings Bindings provide the glue code for an interpreted language environment to run game scripts in. Currently there are three bindings: ### MRI Website: https://www.ruby-lang.org/en/ Matz's Ruby Interpreter, also called CRuby, is the most widely deployed version of ruby. If you're interested in running games created with RPG Maker XP, this is the one you should go for. MRI 1.8 is what was used in RPG Maker XP, however, this binding is written against 2.0 (the latest version). For games utilizing only the default scripts provided by Enterbrain, this binding works quite well so far. Note that there are language and syntax differences between 1.8 and 2.0, so some user created scripts may not work correctly. For a list of differences, see: http://stackoverflow.com/questions/21574/what-is-the-difference-between-ruby-1-8-and-ruby-1-9 ### mruby (Lightweight Ruby) Website: https://github.com/mruby/mruby mruby is a new endeavor by Matz and others to create a more lightweight, spec-adhering, embeddable Ruby implementation. You can think of it as a Ruby version of Lua. Due to heavy differences between mruby and MRI as well as lacking modules, running RPG Maker games with this binding will most likely not work correctly. It is provided as experimental code. You can eg. write your own ruby scripts and run them. Some extensions to the standard classes/modules are provided, taking the RPG Maker XP helpfile as a quasi "reference". These include Marshal, File, FileTest and Time. **Important:** If you decide to use [mattn's oniguruma regexp gem](https://github.com/mattn/mruby-onig-regexp), don't forget to add `-lonig` to the linker flags to avoid ugly symbol overlaps with libc. ### null This binding only exists for testing purposes and does nothing (the engine quits immediately). It can be used to eg. run a minimal RGSS game loop directly in C++. ## Dependencies / Building * Boost.Unordered (headers only) * Boost.Program_options * libsigc++ 2.0 * PhysFS (latest hg) * OpenAL * SDL2 * SDL2_image * SDL2_ttf * SDL_sound (latest hg, apply provided patches!) * pixman * fluidsynth (if midi enabled) * zlib (only ruby bindings) * OpenGL header (alternatively GLES2 with `DEFINES+=GLES2_HEADER`) mkxp employs Qt's qmake build system, so you'll need to install that beforehand. Alternatively, you can build with cmake (FIXME: add cmake instructions). qmake will use pkg-config to locate the respective include/library paths. If you installed any dependencies into non-standard prefixes, make sure to adjust your `PKG_CONFIG_PATH` variable accordingly. The exception is boost, which is weird in that it still hasn't managed to pull off pkg-config support (seriously?). *If you installed boost in a non-standard prefix*, you will need to pass its include path via `BOOST_I` and library path via `BOOST_L`, either as direct arguments to qmake (`qmake BOOST_I="/usr/include" ...`) or via environment variables. You can specify a library suffix (eg. "-mt") via `BOOST_LIB_SUFFIX` if needed. Midi support is enabled by default; you can disable it via `qmake CONFIG+=DISABLE_MIDI`, in which case the fluidsynth dependency is dropped. When building fluidsynth yourself, you can disable almost all options (audio drivers etc.) as they are not used. Note that upstream fluidsynth has support for sharing soundfont data between synthesizers (mkxp uses multiple synths), so if your memory usage is very high, you might want to try compiling fluidsynth from git master. By default, mkxp switches into the directory where its binary is contained and then starts reading the configuration and resolving relative paths. In case this is undesired (eg. when the binary is to be installed to a system global, read-only location), it can be turned off by adding `DEFINES+=WORKDIR_CURRENT` to qmake's arguments. **RGSS Version**: Add `RGSS_VER=`, with `` being either 1, 2 or 3, to the parameter list to select the desired version. The default is 1. **MRI-Binding**: pkg-config will look for `ruby-2.1.pc`, but you can modify mkxp.pro to use 2.0 instead. This is the default binding, so no arguments to qmake needed (`BINDING=MRI` to be explicit). **MRuby-Binding**: place the "mruby" folder into the project folder and build it first. Add `BINDING=MRUBY` to qmake's arguments. **Null-Binding**: Add `BINDING=NULL` to qmake's arguments. ### Supported image/audio formats These depend on the SDL auxiliary libraries. For maximum RGSS compliance, build SDL2_image with png/jpg support, and SDL_sound with oggvorbis/wav/mp3 support. To run mkxp, you should have a graphics card capable of at least **OpenGL (ES) 2.0** with an up-to-date driver installed. ## Configuration mkxp reads configuration data from the file "mkxp.conf". The format is ini-style. Do *not* use quotes around file paths (spaces won't break). Lines starting with '#' are comments. See 'mkxp.conf.sample' for a list of accepted entries. All option entries can alternatively be specified as command line options. Any options that are not arrays (eg. RTP paths) specified as command line options will override entries in mkxp.conf. Note that you will have to wrap values containing spaces in quotes (unlike in mkxp.conf). The syntax is: `--