uniform mat4 projMat; uniform vec2 texSizeInv; uniform vec2 translation; uniform float aniIndex; attribute vec2 position; attribute vec2 texCoord; varying vec2 v_texCoord; const float atAreaW = 96.0; const float atAreaH = 128.0*7.0; const float atAniOffset = 32.0*3.0; void main() { vec2 tex = texCoord; lowp float pred = float(tex.x <= atAreaW && tex.y <= atAreaH); tex.x += aniIndex * atAniOffset * pred; gl_Position = projMat * vec4(position + translation, 0, 1); v_texCoord = tex * texSizeInv; }