uniform mat4 projMat; uniform vec2 texSizeInv; uniform vec2 translation; attribute vec2 position; attribute vec2 texCoord; attribute lowp vec4 color; varying vec2 v_texCoord; varying lowp vec4 v_color; void main() { gl_Position = projMat * vec4(position + translation, 0, 1); v_texCoord = texCoord * texSizeInv; v_color = color; }