if(APPLE) function(PostBuildMacBundle target framework_list lib_list) INCLUDE(BundleUtilities) GET_TARGET_PROPERTY(_BIN_NAME ${target} LOCATION) GET_DOTAPP_DIR(${_BIN_NAME} _BUNDLE_DIR) set(_SCRIPT_FILE "${CMAKE_CURRENT_BINARY_DIR}/${target}_prep.cmake") file(WRITE ${_SCRIPT_FILE} "# Generated Script file\n" "include(BundleUtilities)\n" "get_bundle_and_executable(\"\${BUNDLE_APP}\" bundle executable valid)\n" "if(valid)\n" " set(framework_dest \"\${bundle}/Contents/Frameworks\")\n" " foreach(framework_path ${framework_list})\n" " get_filename_component(framework_name \${framework_path} NAME_WE)\n" " file(MAKE_DIRECTORY \"\${framework_dest}/\${framework_name}.framework/Versions/A/\")\n" " copy_resolved_framework_into_bundle(\${framework_path}/Versions/A/\${framework_name} \${framework_dest}/\${framework_name}.framework/Versions/A/\${framework_name})\n" " endforeach()\n" " foreach(lib ${lib_list})\n" " get_filename_component(lib_file \${lib} NAME)\n" " copy_resolved_item_into_bundle(\${lib} \${framework_dest}/\${lib_file})\n" " endforeach()\n" "else()\n" " message(ERROR \"App Not found? \${BUNDLE_APP}\")\n" "endif()\n" "#fixup_bundle(\"\${BUNDLE_APP}\" \"\" \"\${DEP_LIB_DIR}\")\n" ) ADD_CUSTOM_COMMAND(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -DBUNDLE_APP="${_BUNDLE_DIR}" -P "${_SCRIPT_FILE}" ) endfunction() else() function(PostBuildMacBundle target framework_list lib_list) # noop endfunction() endif()