From c88b4b03d6a71134717e5f54e4954d64ce7eac9e Mon Sep 17 00:00:00 2001 From: Jonas Kulla Date: Thu, 28 Aug 2014 14:53:28 +0200 Subject: [PATCH] Bitmap: Fix blitshader draw_text path not taking squeezing into account --- src/bitmap.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/bitmap.cpp b/src/bitmap.cpp index e7ae71b..8899238 100644 --- a/src/bitmap.cpp +++ b/src/bitmap.cpp @@ -970,7 +970,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align) GLMeta::blitEnd(); FloatRect bltRect(0, 0, - (float) gpTexSize.x / gpTex2.width, + (float) (gpTexSize.x * squeeze) / gpTex2.width, (float) gpTexSize.y / gpTex2.height); BltShader &shader = shState->shaders().blt;