diff --git a/sources.def b/sources.def new file mode 100644 index 0000000..53104b9 --- /dev/null +++ b/sources.def @@ -0,0 +1,100 @@ +SOURCES=( + src/main.cpp + src/audio.cpp + src/bitmap.cpp + src/eventthread.cpp + src/filesystem.cpp + src/font.cpp + src/iniconfig.cpp + src/input.cpp + src/plane.cpp + src/scene.cpp + src/sprite.cpp + src/table.cpp + src/tilequad.cpp + src/viewport.cpp + src/window.cpp + src/texpool.cpp + src/shader.cpp + src/glstate.cpp + src/tilemap.cpp + src/autotiles.cpp + src/graphics.cpp + src/gl-debug.cpp + src/etc.cpp + src/config.cpp + src/settingsmenu.cpp + src/keybindings.cpp + src/tileatlas.cpp + src/sharedstate.cpp + src/gl-fun.cpp + src/gl-meta.cpp + src/vertex.cpp + src/soundemitter.cpp + src/sdlsoundsource.cpp + src/alstream.cpp + src/audiostream.cpp + src/rgssad.cpp + src/bundledfont.cpp + src/vorbissource.cpp + src/windowvx.cpp + src/tilemapvx.cpp + src/tileatlasvx.cpp + src/autotilesvx.cpp + src/midisource.cpp + src/fluid-fun.cpp +) + +SOURCES_C=( + steamshim/steamshim_child.c +) + +MRI_SOURCES=( + binding-mri/binding-mri.cpp + binding-mri/binding-util.cpp + binding-mri/table-binding.cpp + binding-mri/etc-binding.cpp + binding-mri/bitmap-binding.cpp + binding-mri/font-binding.cpp + binding-mri/graphics-binding.cpp + binding-mri/input-binding.cpp + binding-mri/sprite-binding.cpp + binding-mri/viewport-binding.cpp + binding-mri/plane-binding.cpp + binding-mri/window-binding.cpp + binding-mri/tilemap-binding.cpp + binding-mri/audio-binding.cpp + binding-mri/module_rpg.cpp + binding-mri/filesystem-binding.cpp + binding-mri/windowvx-binding.cpp + binding-mri/tilemapvx-binding.cpp +) + +EMBED=( + shader/common.h + shader/transSimple.frag + shader/trans.frag + shader/hue.frag + shader/sprite.frag + shader/plane.frag + shader/gray.frag + shader/bitmapBlit.frag + shader/flatColor.frag + shader/simple.frag + shader/simpleColor.frag + shader/simpleAlpha.frag + shader/simpleAlphaUni.frag + shader/flashMap.frag + shader/minimal.vert + shader/simple.vert + shader/simpleColor.vert + shader/sprite.vert + shader/tilemap.vert + shader/blur.frag + shader/blurH.vert + shader/blurV.vert + shader/simpleMatrix.vert + shader/tilemapvx.vert + assets/liberation.ttf + assets/icon.png +)