2013-09-01 14:27:21 +00:00
|
|
|
/*
|
|
|
|
** shader.cpp
|
|
|
|
**
|
|
|
|
** This file is part of mkxp.
|
|
|
|
**
|
|
|
|
** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
|
|
|
|
**
|
|
|
|
** mkxp is free software: you can redistribute it and/or modify
|
|
|
|
** it under the terms of the GNU General Public License as published by
|
|
|
|
** the Free Software Foundation, either version 2 of the License, or
|
|
|
|
** (at your option) any later version.
|
|
|
|
**
|
|
|
|
** mkxp is distributed in the hope that it will be useful,
|
|
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
** GNU General Public License for more details.
|
|
|
|
**
|
|
|
|
** You should have received a copy of the GNU General Public License
|
|
|
|
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "shader.h"
|
2013-10-09 10:30:33 +00:00
|
|
|
#include "sharedstate.h"
|
2013-09-23 05:15:01 +00:00
|
|
|
#include "glstate.h"
|
2013-12-30 00:38:10 +00:00
|
|
|
#include "exception.h"
|
2013-09-01 14:27:21 +00:00
|
|
|
|
2013-12-04 16:48:37 +00:00
|
|
|
#include <glew.h>
|
2013-09-01 14:27:21 +00:00
|
|
|
|
2013-12-11 19:46:54 +00:00
|
|
|
#include <assert.h>
|
2013-12-30 00:38:10 +00:00
|
|
|
#include <iostream>
|
2013-09-01 14:27:21 +00:00
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
#include "../sprite.frag.xxd"
|
|
|
|
#include "../hue.frag.xxd"
|
|
|
|
#include "../trans.frag.xxd"
|
|
|
|
#include "../transSimple.frag.xxd"
|
|
|
|
#include "../bitmapBlit.frag.xxd"
|
|
|
|
#include "../plane.frag.xxd"
|
|
|
|
#include "../simple.frag.xxd"
|
|
|
|
#include "../simpleColor.frag.xxd"
|
|
|
|
#include "../simpleAlpha.frag.xxd"
|
2013-09-23 06:27:28 +00:00
|
|
|
#include "../flashMap.frag.xxd"
|
2013-09-23 05:15:01 +00:00
|
|
|
#include "../simple.vert.xxd"
|
|
|
|
#include "../simpleColor.vert.xxd"
|
|
|
|
#include "../sprite.vert.xxd"
|
2013-10-02 20:40:09 +00:00
|
|
|
|
|
|
|
#ifdef RGSS2
|
|
|
|
#include "../blur.frag.xxd"
|
2013-09-04 19:03:59 +00:00
|
|
|
#include "../simpleMatrix.vert.xxd"
|
2013-10-01 16:10:43 +00:00
|
|
|
#include "../blurH.vert.xxd"
|
|
|
|
#include "../blurV.vert.xxd"
|
2013-10-02 20:40:09 +00:00
|
|
|
#endif
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
|
2013-12-30 00:38:10 +00:00
|
|
|
#define INIT_SHADER(vert, frag, name) \
|
2013-10-09 10:26:42 +00:00
|
|
|
{ \
|
2013-12-30 00:38:10 +00:00
|
|
|
Shader::init(shader_##vert##_vert, shader_##vert##_vert_len, shader_##frag##_frag, shader_##frag##_frag_len, \
|
|
|
|
#vert, #frag, #name); \
|
2013-10-09 10:26:42 +00:00
|
|
|
}
|
|
|
|
|
2013-09-01 14:27:21 +00:00
|
|
|
#define GET_U(name) u_##name = glGetUniformLocation(program, #name)
|
|
|
|
|
2013-12-30 00:38:10 +00:00
|
|
|
static void printShaderLog(GLuint shader)
|
|
|
|
{
|
|
|
|
GLint logLength;
|
|
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
|
|
|
|
|
|
|
|
std::string log(logLength, '\0');
|
|
|
|
glGetShaderInfoLog(shader, log.size(), 0, &log[0]);
|
|
|
|
|
|
|
|
std::clog << "Shader log:\n" << log;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void printProgramLog(GLuint program)
|
|
|
|
{
|
|
|
|
GLint logLength;
|
|
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
|
|
|
|
|
|
|
|
std::string log(logLength, '\0');
|
|
|
|
glGetProgramInfoLog(program, log.size(), 0, &log[0]);
|
|
|
|
|
|
|
|
std::clog << "Program log:\n" << log;
|
|
|
|
}
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
Shader::Shader()
|
|
|
|
{
|
|
|
|
vertShader = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
fragShader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
|
|
|
|
program = glCreateProgram();
|
|
|
|
}
|
|
|
|
|
|
|
|
Shader::~Shader()
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
glUseProgram(0);
|
|
|
|
glDeleteProgram(program);
|
2013-09-23 05:15:01 +00:00
|
|
|
glDeleteShader(vertShader);
|
|
|
|
glDeleteShader(fragShader);
|
2013-09-01 14:27:21 +00:00
|
|
|
}
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
void Shader::bind()
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
glUseProgram(program);
|
|
|
|
}
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
void Shader::unbind()
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glUseProgram(0);
|
|
|
|
}
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
void Shader::init(const unsigned char *vert, int vertSize,
|
2013-12-30 00:38:10 +00:00
|
|
|
const unsigned char *frag, int fragSize,
|
|
|
|
const char *vertName, const char *fragName,
|
|
|
|
const char *programName)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
GLint success;
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
/* Compile vertex shader */
|
|
|
|
glShaderSource(vertShader, 1, (const GLchar**) &vert, (const GLint*) &vertSize);
|
|
|
|
glCompileShader(vertShader);
|
2013-09-01 14:27:21 +00:00
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
glGetObjectParameterivARB(vertShader, GL_COMPILE_STATUS, &success);
|
2013-12-30 00:38:10 +00:00
|
|
|
|
|
|
|
if (!success)
|
|
|
|
{
|
|
|
|
printShaderLog(vertShader);
|
|
|
|
throw Exception(Exception::MKXPError,
|
|
|
|
"GLSL: An error occured while compiling vertex shader '%s' in program '%s'",
|
|
|
|
vertName, programName);
|
|
|
|
}
|
2013-09-01 14:27:21 +00:00
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
/* Compile fragment shader */
|
|
|
|
glShaderSource(fragShader, 1, (const GLchar**) &frag, (const GLint*) &fragSize);
|
|
|
|
glCompileShader(fragShader);
|
|
|
|
|
|
|
|
glGetObjectParameterivARB(fragShader, GL_COMPILE_STATUS, &success);
|
2013-12-30 00:38:10 +00:00
|
|
|
|
|
|
|
if (!success)
|
|
|
|
{
|
|
|
|
printShaderLog(fragShader);
|
|
|
|
throw Exception(Exception::MKXPError,
|
|
|
|
"GLSL: An error occured while compiling fragment shader '%s' in program '%s'",
|
|
|
|
fragName, programName);
|
|
|
|
}
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
/* Link shader program */
|
|
|
|
glAttachShader(program, vertShader);
|
|
|
|
glAttachShader(program, fragShader);
|
|
|
|
|
|
|
|
glBindAttribLocation(program, Position, "position");
|
|
|
|
glBindAttribLocation(program, TexCoord, "texCoord");
|
|
|
|
glBindAttribLocation(program, Color, "color");
|
|
|
|
|
2013-09-01 14:27:21 +00:00
|
|
|
glLinkProgram(program);
|
|
|
|
|
|
|
|
glGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
|
2013-12-30 00:38:10 +00:00
|
|
|
|
|
|
|
if (!success)
|
|
|
|
{
|
|
|
|
printProgramLog(program);
|
|
|
|
throw Exception(Exception::MKXPError,
|
|
|
|
"GLSL: An error occured while linking program '%s' (vertex '%s', fragment '%s')",
|
|
|
|
programName, vertName, fragName);
|
|
|
|
}
|
2013-09-01 14:27:21 +00:00
|
|
|
}
|
|
|
|
|
2013-12-30 00:38:10 +00:00
|
|
|
void Shader::initFromFile(const char *_vertFile, const char *_fragFile,
|
|
|
|
const char *programName)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
2013-12-11 19:46:54 +00:00
|
|
|
std::string vertContents, fragContents;
|
|
|
|
readFile(_vertFile, vertContents);
|
|
|
|
readFile(_fragFile, fragContents);
|
|
|
|
|
|
|
|
init((const unsigned char*) vertContents.c_str(), vertContents.size(),
|
2013-12-30 00:38:10 +00:00
|
|
|
(const unsigned char*) fragContents.c_str(), fragContents.size(),
|
|
|
|
_vertFile, _fragFile, programName);
|
2013-09-01 14:27:21 +00:00
|
|
|
}
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
void Shader::setVec4Uniform(GLint location, const Vec4 &vec)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
glUniform4f(location, vec.x, vec.y, vec.z, vec.w);
|
|
|
|
}
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
void Shader::setTexUniform(GLint location, unsigned unitIndex, TEX::ID texture)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
GLenum texUnit = GL_TEXTURE0 + unitIndex;
|
|
|
|
|
|
|
|
glActiveTexture(texUnit);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, texture.gl);
|
|
|
|
glUniform1i(location, unitIndex);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
}
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
void ShaderBase::GLProjMat::apply(const Vec2i &value)
|
|
|
|
{
|
|
|
|
/* glOrtho replacement */
|
|
|
|
const float a = 2.f / value.x;
|
|
|
|
const float b = 2.f / value.y;
|
|
|
|
const float c = -2.f;
|
|
|
|
|
|
|
|
GLfloat mat[16] =
|
|
|
|
{
|
|
|
|
a, 0, 0, 0,
|
|
|
|
0, b, 0, 0,
|
|
|
|
0, 0, c, 0,
|
|
|
|
-1, -1, -1, 1
|
|
|
|
};
|
|
|
|
|
|
|
|
glUniformMatrix4fv(u_mat, 1, GL_FALSE, mat);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderBase::init()
|
|
|
|
{
|
|
|
|
GET_U(texSizeInv);
|
|
|
|
GET_U(translation);
|
|
|
|
|
|
|
|
projMat.u_mat = glGetUniformLocation(program, "projMat");
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderBase::applyViewportProj()
|
|
|
|
{
|
|
|
|
const IntRect &vp = glState.viewport.get();
|
|
|
|
projMat.set(Vec2i(vp.w, vp.h));
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderBase::setTexSize(const Vec2i &value)
|
|
|
|
{
|
|
|
|
glUniform2f(u_texSizeInv, 1.f / value.x, 1.f / value.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ShaderBase::setTranslation(const Vec2i &value)
|
|
|
|
{
|
|
|
|
glUniform2f(u_translation, value.x, value.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SimpleShader::SimpleShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simple, simple, SimpleShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
|
|
|
|
GET_U(texOffsetX);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SimpleShader::setTexOffsetX(int value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_texOffsetX, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SimpleColorShader::SimpleColorShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simpleColor, simpleColor, SimpleColorShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SimpleAlphaShader::SimpleAlphaShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simpleColor, simpleAlpha, SimpleAlphaShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SimpleSpriteShader::SimpleSpriteShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(sprite, simple, SimpleSpriteShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
|
|
|
|
GET_U(spriteMat);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SimpleSpriteShader::setSpriteMat(const float value[16])
|
|
|
|
{
|
|
|
|
glUniformMatrix4fv(u_spriteMat, 1, GL_FALSE, value);
|
|
|
|
}
|
|
|
|
|
2013-09-01 14:27:21 +00:00
|
|
|
|
|
|
|
TransShader::TransShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simple, trans, TransShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
2013-09-01 14:27:21 +00:00
|
|
|
|
|
|
|
GET_U(currentScene);
|
|
|
|
GET_U(frozenScene);
|
|
|
|
GET_U(transMap);
|
|
|
|
GET_U(prog);
|
|
|
|
GET_U(vague);
|
|
|
|
}
|
|
|
|
|
2013-09-06 10:26:41 +00:00
|
|
|
void TransShader::setCurrentScene(TEX::ID tex)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
setTexUniform(u_currentScene, 0, tex);
|
|
|
|
}
|
|
|
|
|
2013-09-06 10:26:41 +00:00
|
|
|
void TransShader::setFrozenScene(TEX::ID tex)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
setTexUniform(u_frozenScene, 1, tex);
|
|
|
|
}
|
|
|
|
|
2013-09-06 10:26:41 +00:00
|
|
|
void TransShader::setTransMap(TEX::ID tex)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
setTexUniform(u_transMap, 2, tex);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TransShader::setProg(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_prog, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void TransShader::setVague(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_vague, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SimpleTransShader::SimpleTransShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simple, transSimple, SimpleTransShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
2013-09-01 14:27:21 +00:00
|
|
|
|
|
|
|
GET_U(currentScene);
|
|
|
|
GET_U(frozenScene);
|
|
|
|
GET_U(prog);
|
|
|
|
}
|
|
|
|
|
2013-09-06 10:26:41 +00:00
|
|
|
void SimpleTransShader::setCurrentScene(TEX::ID tex)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
setTexUniform(u_currentScene, 0, tex);
|
|
|
|
}
|
|
|
|
|
2013-09-06 10:26:41 +00:00
|
|
|
void SimpleTransShader::setFrozenScene(TEX::ID tex)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
setTexUniform(u_frozenScene, 1, tex);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SimpleTransShader::setProg(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_prog, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SpriteShader::SpriteShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(sprite, sprite, SpriteShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
2013-09-01 14:27:21 +00:00
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
GET_U(spriteMat);
|
2013-09-01 14:27:21 +00:00
|
|
|
GET_U(tone);
|
|
|
|
GET_U(color);
|
|
|
|
GET_U(opacity);
|
|
|
|
GET_U(bushDepth);
|
|
|
|
GET_U(bushOpacity);
|
|
|
|
}
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
void SpriteShader::setSpriteMat(const float value[16])
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
2013-09-23 05:15:01 +00:00
|
|
|
glUniformMatrix4fv(u_spriteMat, 1, GL_FALSE, value);
|
2013-09-01 14:27:21 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteShader::setTone(const Vec4 &tone)
|
|
|
|
{
|
|
|
|
setVec4Uniform(u_tone, tone);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteShader::setColor(const Vec4 &color)
|
|
|
|
{
|
|
|
|
setVec4Uniform(u_color, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteShader::setOpacity(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_opacity, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteShader::setBushDepth(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_bushDepth, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SpriteShader::setBushOpacity(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_bushOpacity, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-09-23 05:15:01 +00:00
|
|
|
PlaneShader::PlaneShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simple, plane, PlaneShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
|
|
|
|
GET_U(tone);
|
|
|
|
GET_U(color);
|
|
|
|
GET_U(flash);
|
|
|
|
GET_U(opacity);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlaneShader::setTone(const Vec4 &tone)
|
|
|
|
{
|
|
|
|
setVec4Uniform(u_tone, tone);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlaneShader::setColor(const Vec4 &color)
|
|
|
|
{
|
|
|
|
setVec4Uniform(u_color, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlaneShader::setFlash(const Vec4 &flash)
|
|
|
|
{
|
|
|
|
setVec4Uniform(u_flash, flash);
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlaneShader::setOpacity(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_opacity, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-09-23 06:27:28 +00:00
|
|
|
FlashMapShader::FlashMapShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simpleColor, flashMap, FlashMapShader);
|
2013-09-23 06:27:28 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
|
|
|
|
GET_U(alpha);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FlashMapShader::setAlpha(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_alpha, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-09-01 14:27:21 +00:00
|
|
|
HueShader::HueShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simple, hue, HueShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
2013-09-01 14:27:21 +00:00
|
|
|
|
|
|
|
GET_U(hueAdjust);
|
|
|
|
GET_U(inputTexture);
|
|
|
|
}
|
|
|
|
|
|
|
|
void HueShader::setHueAdjust(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_hueAdjust, value);
|
|
|
|
}
|
|
|
|
|
2013-09-06 10:26:41 +00:00
|
|
|
void HueShader::setInputTexture(TEX::ID tex)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
setTexUniform(u_inputTexture, 0, tex);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-10-02 20:40:09 +00:00
|
|
|
#ifdef RGSS2
|
|
|
|
|
|
|
|
SimpleMatrixShader::SimpleMatrixShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simpleMatrix, simpleAlpha, SimpleMatrixShader);
|
2013-10-02 20:40:09 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
|
|
|
|
GET_U(matrix);
|
|
|
|
}
|
|
|
|
|
|
|
|
void SimpleMatrixShader::setMatrix(const float value[16])
|
|
|
|
{
|
|
|
|
glUniformMatrix4fv(u_matrix, 1, GL_FALSE, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-10-01 16:10:43 +00:00
|
|
|
BlurShader::HPass::HPass()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(blurH, blur, BlurShader::HPass);
|
2013-10-01 16:10:43 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
}
|
|
|
|
|
|
|
|
BlurShader::VPass::VPass()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(blurV, blur, BlurShader::VPass);
|
2013-10-01 16:10:43 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
|
|
|
}
|
|
|
|
|
2013-10-02 20:40:09 +00:00
|
|
|
#endif
|
2013-10-01 16:10:43 +00:00
|
|
|
|
|
|
|
|
2013-09-01 14:27:21 +00:00
|
|
|
BltShader::BltShader()
|
|
|
|
{
|
2013-12-30 00:38:10 +00:00
|
|
|
INIT_SHADER(simple, bitmapBlit, BltShader);
|
2013-09-23 05:15:01 +00:00
|
|
|
|
|
|
|
ShaderBase::init();
|
2013-09-01 14:27:21 +00:00
|
|
|
|
|
|
|
GET_U(source);
|
|
|
|
GET_U(destination);
|
|
|
|
GET_U(subRect);
|
|
|
|
GET_U(opacity);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BltShader::setSource()
|
|
|
|
{
|
|
|
|
glUniform1i(u_source, 0);
|
|
|
|
}
|
|
|
|
|
2013-09-06 10:26:41 +00:00
|
|
|
void BltShader::setDestination(const TEX::ID value)
|
2013-09-01 14:27:21 +00:00
|
|
|
{
|
|
|
|
setTexUniform(u_destination, 1, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BltShader::setSubRect(const FloatRect &value)
|
|
|
|
{
|
|
|
|
glUniform4f(u_subRect, value.x, value.y, value.w, value.h);
|
|
|
|
}
|
|
|
|
|
|
|
|
void BltShader::setOpacity(float value)
|
|
|
|
{
|
|
|
|
glUniform1f(u_opacity, value);
|
|
|
|
}
|